/ Tools / Colour Studio
Learning · iPhone & iPad · App Store

Colour Studio

Experience colour first. Take it into the world.

Learn colour through predictions, experiments and play. Follow a guided journey from what you see to a palette you can explain and specify.

  • Free
  • No account
  • iOS 17 or later
  • iPhone and iPad
Colour Studio Today screen
Colour Studio prediction: three bowls of water
Colour Studio Learning Journey

Point at a red pin to read the crit

8phases, from perception to print
12Play missions in three creative rooms
54colour terms in the Dictionary
42paper swatches to look up
Why this exists

Knowing the words is not the same as seeing. Colour changes with its surroundings. Try an experiment before reading the explanation, then use the idea in a palette, a poster or a physical colour brief.

Try it here

Which centre is lighter?

Decide first. Then hold the button and take the surroundings away.

Asked

Colour Studio asks for a prediction before it explains anything. This is the same move, in a browser.

A practical example / A colour hunt

From a first guess to a better decision.

  1. Make a prediction

    Make a prediction

    Begin with what you think will happen. Try an experiment and compare the result with your expectation.

  2. Camera Lab

    Test it in the room

    Follow a field task or use Camera Lab to observe colour in the light around you.

  3. Seeing over time

    Explain the choice

    Use the Dictionary and Palette Stylist, then record a physical reference and proof plan for a specification.

Inside the app / Current screenshots

See the journey, step by step.

The current app, from your first prediction to observations in the room. The phone follows the screen you are reading.

  1. 01

    Jump in anywhere

    The open Studio stays available from the first launch. If an exercise feels hard, the phase before it has the idea you need.

    Today
  2. 02

    Follow eight phases in order

    Perception, light, vision, attributes, relationships, interaction and meaning, followed by Screen to print. The journey runs from first observation to physical material.

    Learning Journey
  3. 03

    Make a prediction

    Commit to an observation before the explanation.

    Make a prediction
  4. 04

    Bring it into teaching

    An optional classroom pilot supports baseline, post and delayed checks, an unseen brief and deliberate, private export.

    Classroom Pilot
  5. 05

    Your display is part of the experiment

    A skippable 20-second check asks for neutral room light, brightness near the middle and Night Shift and True Tone paused, then shows six grey tones so you can confirm your display separates every step.

    Display setup
  6. 06

    Return to the idea

    Eighteen review cards revisit concepts at spaced intervals. Your predictions and observations remain local.

    Seeing over time
  7. 07

    Take it into the room

    Field tasks send you after a colour under real light, or ask you to rescue a poster, measured with real WCAG contrast ratios.

    Camera Lab
What’s new

Take the idea into print.

Learn to see a colour, choose its role and explain how it should reach a physical surface.

  • Screen to print

    Five guess-first stations explore press gamut, paper, viewing light, tolerance and workflow order. Finish with a practical colour specification.

  • Palette Stylist

    Try five client briefs and four palette roles across five applications, with greyscale, colour-vision and print previews.

  • Make a specification

    Record CIELAB D50 values, a physical reference, tolerance and proof plan. Export a sheet, text or a printable PDF test page.

Dictionary, review and classroom tools
  • A Dictionary to keep

    Look up 54 colour terms and all 42 paper swatches, with practical notes and routes back to the exercises.

  • Play through 12 missions

    Three creative rooms. The sorting room orders papers by lightness and intensity, the illusion room changes the surroundings, the print room repairs poster contrast.

  • Keep an exhibition

    Every completed mission adds a composition to a personal exhibition. Hints, undo and replay are there. No timers, no lives to lose.

Stops at

Your screen is not the standard. Print and lighting previews are teaching estimates. Confirm production colour with a physical reference and an appropriate proof.

Access

Leave room for teaching.

No account and no network calls. Studies and reflections stay in the Notebook until a student chooses to share one for critique.

Structure
Eight phases · 12 Play missions · 54 terms
Devices
iPhone and iPad · iOS 17 or later
Access
No account · No network calls
Learning

See colour with fresh eyes.

Free on the App Store for iPhone and iPad, with no account.

Stops at

Good to know.

Screen and print previews are teaching estimates. Confirm production colour with a physical reference and an appropriate proof.

  • Colour Studio is a learning tool. Display conditions and room lighting change what you see; the setup check cannot calibrate a screen.

  • Simultaneous-contrast scores and print-risk previews are model estimates, not measurements of the learner or a production proof.

  • The camera observes rendered colour rather than measuring a material spectrum.

  • No licensed partner colour data is included.

  • Learning outcomes need evidence from learners, beyond completion alone.

After use

Three releases in three months.

What changed once people used it. All releases ↗

  1. Arrives on iPhone and iPad.

    The studio’s first App Store release. Learn colour by doing it first.

  2. Colour Studio adds Play.

    Twelve colour missions across three rooms, a personal exhibition, and a cleaner look for iPhone and iPad.

  3. From light to material.

    Eight phases, the Dictionary, Palette Stylist, printable specifications and a private classroom pilot.

Ready when you are

See colour with fresh eyes.

  • Free
  • iPhone and iPad
  • iOS 17 or later
  • No account